Patchnotes from Sept. 12, 2019

Features

  • Added a ping feature for all team modes to alert your allies with either a normal, attack and defend ping (better sounds for them are coming soon)

Bug Fixes

  • Fixed Mirror Slime to not reflect lifted to flying units
  • Fixed Mirror Slime to reflect status effects to units with Surefire
  • Fixed Avengers to not reset attack when their health goe below or above the Inner Fire threshold

Balancing

  • Relocate
    • Each teleported target now has a 15 seconds immunity to be teleported again
    • Silenced targets can now be relocated
  • Oracle increased health from 610 to 675
  • Breacher reduced Hard Hats splash damage received from 10% to 30%
  • Echo Projector
    • Increased reflected projectiles damage from 50% to 60%
    • Now follows allied units (preferably melee units) except when there are none
  • 2v2 Towers increased ammo +25% at all stages
  • 2v2 Nexus increased ammo +25% at all stages
  • 2v2 Towers increased attack speed from 1s to 0.75s
  • 2v2 Nexus increased attack speed from 1s to 0.75s
  • Frostgoyle increased damage from 48 to 54
  • Shatter Ice reduced mana cost from 180 to 150
  • Void Miasma reduced mana Cost from 130 to 110
  • Mulch Digger increase Invoke: Rupture range from 2.0 to 2.5
  • Giant Growth reduced permanent health bonus from 180 to 160
  • Conductor reduced attack speed from 1.7s to 2.8s
  • Conductor increased damage from 75 to 130
  • Reload reduced mana cost from 50 to 40
  • Marksman increased range from 12 to 13.5
  • Aimbot
    • New ability Stationary: It is now both a unit and a building at the same time
    • Stealth: Stealthed units will now be revealed while being affected by a status effects

Patchnotes from Sept. 4, 2019

Bug Fixes

  • Fixed a bug leading to too loud Victory-/Defeat-Music
  • Fixed navbar positioning for big teams
  • Fixed lang key error in Crystal Shop Items
  • Fixed Gatling Drones to stop firing at game finish
  • Fixed missing spawn of a spawner set on a recently reset spawner grid
  • Fixed settings menu bug
  • Fixed level up text font color
  • Fixed stuck error in tutorial at killing golems with Hail of Arrows
  • Fixed some particle effects

Balancing

  • Void Bane health reduced from 240 to 230
  • Sentinel health increased from 150 to 165
  • Gatling Drone health decreased from 75 to 70
  • Soul Cauldron
    • Health increased from 230 to 250
    • Damage increased from 51 to 56
  • Conductor damage decreased from 82 to 75
  • Monk damage increased from 34 to 38
  • Brratu health increased from 1450 to 1600
  • Rootling damage increased from 11 to 12
  • Aegis health increased from 990 to 1050
  • Surge of Light heal increased from 180 to 200
  • Evolve: Thistle reduced mana cost from 180 to 150
  • Lothar health increased from 780 to 855
  • Watchtower range increased from 5 to 5.5
  • Missile Turret
    • Attack speed increased from 3.6s to 2.8s
    • Energy increased from 12 to 14
  • 2v2 Towers health +50% at all stages
  • 2v2 Nexus health +50% at all stages
  • Rescued units now get 10 health instead of 1 health
  • Pulse of the Forest
    • Health effect reduced from 50% to 40%
    • Health effect reduced from 100 to 80
  • Orbital Strike splash damage increased from 10 to 11

Patchnotes from Aug. 30, 2019

Miscellaneous

  • Added the Blue Legion
  • Added 2v2 as Quick Play and as Custom Game
  • Added 3v3 and 4v4 Custom Games
  • Added red flash to nexus healthbar at top of screen when damaged
  • Added feature unlocks on first levels
  • Added a login queue for heavy load
  • Server restructuring, much more power for the release
  • Improved server game stability
  • Added option to show hotkeys on cards in deck
  • Added option to show numeric cooldowns on cards in deck
  • Added button to revert keybindings to default
  • Added Video Guides and selection menu
  • Spawners of flying units are now closer to the ground
  • Added numbers to the cursor indicating gadget count, charm count, light counters and modular counter

Bug Fixes

  • Fixed bug that let multi shot units sometimes not attacking a second target which comes in range while firing
  • The quest to sacrifice a card now also triggers on ascensions
  • Breacher attack fixed while silenced
  • Leaderboards ranking fix
  • Some bugs in loading screen fixed
  • Fixed Relocate crash
  • Fixed values and checks of sacrifice screen
  • Fixed shown ranges of Marksman, Conductor and Bombardier Spawners
  • Freeze and banish now properly interrupts the current action of their target
  • Fixed preview persisting into meta client
  • Fixed Mirror Slime not reflecting lifted state
  • Fixed some splash effects which did not followed the rule to only affect targets on the same height.
  • Units now only release a soul for soul gatherer if they die, not if the death is prevented
  • Fixed Selga heal to not heal enemies
  • Fixed Monks auto attack to not reset if using Dragon Punch changed while animating the attack
  • Fixed Snowman orientation
  • Removed card filter from skin tab in shop
  • All filter options of the card filter in the deckbuilder now behave in the same manner
  • Fixed a lot of bugs in the loading screen
  • Added more detailed information on failure to connect to game servers

Balancing

  • Banished and stealthed units don't affect capture points anymore
  • Domains now apply their buffs every 0.5 seconds instead of 2 seconds
  • Crystal Weaver health reduced from 90 to 60
  • Minor value tweaks over the whole Crystal Legion to align them with normal Legion balancing
  • Sentinels
    • Health reduced from 205 to 150
    • Damage reduced from 33 to 16
    • Shield Overload changed to trigger after first hit dealt damage
    • Warp Strike now has a cooldown of 3 seconds
    • Induction now replenishes 1 energy instead of 100% maximum energy
  • Aimbot health increased 39 to 78
  • Ammo Factory energy decreased from 10 to 4
  • Atlas now reacting faster after spawn
  • Breacher maximum energy increased from 1 to 2
  • Flux Field now increases the maximum energy but not filling it initially
  • Energy Rift is now castable on Nexus (Spell Immune now counts only for enemy spells)
  • Yamato Cannon energy costs increased from 2 to 4
  • Conductor
    • Damage increased from 68 to 82
    • Induction now replenishes 1 energy instead of 100% maximum energy
  • Voidworm
    • Attack now freeze target only if damage is dealt
    • Frostexplosion range reduced from 2.5 to 2.0
    • Damage increased from 36 to 40
    • Health increased from 86 to 100
  • Pulse of the Forest now apply its buff every 2 seconds instead of 0.5 seconds (again)
  • Factory Reset now also resets current targets
  • Root damage reduced from 2 to 1.5 per second
  • Entangling Roots
    • Cost reduced from 130 to 80
    • Maximum target count reduced from 12 to 10
  • Relocate now can't teleport silenced targets anymore
  • Atlas
    • Health reduced from 205 to 155
    • Armor reduced from heavy to unarmored
    • Modular now additionaly increases the armor type (1 unarmored, 2-3 light, 4-5 medium, 6+ heavy)
    • Active Armor range reduced from 8 to 6.5
  • Frostgoyle Fountain now applies "Lifetime:Summon" to summoned Frostgoyles (they die after 17 seconds, can be removed by enchanting them)
  • Mulchdigger health increased from 430 to 490
  • Vecra
    • Damage decreased from 390 to 350
    • Range increased from 5 to 7
  • Soul Altar reduced Soul Vortex cooldown from 5 to 4 seconds
  • Mirror Slime now reflects state effect every 0.25 seconds
  • Light Pulse
    • Mana cost reduced from 130 to 80
    • Damage removed
    • Stun range reduced from 3 to 2.0
    • Stun target count reduced from 8 to 6
    • Blind range increased from 3 to 5.5
    • Blind target count increased from 8 to 14
  • Skeleton Archer
    • Damage reduced from 35 to 19
    • Removed Echoing Shot
    • Removed energy
    • Added ability "Grievous Wounds": Every unit dealt damage gains a stack of bleeding up to 20. While affected by bleeding all incoming heal is reduced by 40% and the unit gains 0.5% of its maximum health as damage per second for each stack.
  • Unholy Experiment reworked
    • New Name: Void Miasma
    • Is now a domain
    • Passive: All enemies within the domain have a reduced auto attack range by 3
    • Active: Allied units are enchanted with Enchantment:Grievous Wounds (10 charges)
  • Void Maelstrom now names Soul Maelstrom
  • Soul Cauldron health increased from 190 to 230
  • Selga
    • Damage increased from 97 to 110
    • Heal increased from 50 to 60
  • Deep Freeze given health increased from 200 to 250
  • Gatling Turret maximum energy increased from 15 to 20
  • Forest Guardian health increased from 295 to 370
  • Lothar damage increased from 55 to 82
  • Watchtower health increased from 445 to 520
  • Promise of Life charges increased from 5 to 8
  • Solar Flare
    • Initial heal increased from 650 to 800
    • Flares heal increased from 15 to 20
  • Gatling Drone health increased from 60 to 75
  • Breacher
    • Health increased from 41 to 56
    • Damage increased from 6.7 to 10
  • Crystal Enforcer now loses all charge on being frozen, stunned or banished

Patchnotes from July 3, 2019

Miscellaneous

  • Added button to level up screen to see the level up overview
  • Added 2v2 custom match mode
  • Added button to level up screen to have a look at coming level up rewards
  • Added monthly seasons and resets to the leaderboard
  • Improved targeting of single target spells
  • Extended Leaderboard to show 1vE, 2vE and 2v2 statistics
  • Rebalanced metagame
    • Adjusted all unlock quests to new target values
    • Stone cards cost increased from 400 Credits to 600 Credits
    • Bronze cards cost increased from 800 Credits to 1200 Credits
    • Gold cards cost reduced from 9600 Credits to 4800 Credits
    • Legendary cards cost reduced from 14400 Credits to 7200 Credits
    • Crystal tier pvp queue and ascension disabled
  • Weekly quest is now automatically reset by the server and a countdown is shown

Bug Fixes

  • Fixed Soul Maelstrom to now only target units as originally intended
  • Fixed invite friend button in the game statistics screen, if your match partner is on the left side
  • Fixed bug that you could create a deck during queuing
  • Fixed bug that you don't receive any dialogs after a partner started a game while you were in a dialog
  • Added stuck detection for loading screen, skipping it and writing further details into the error.log

Balancing

  • Reduced range of “Missile Turret” from 24 to 14
  • Missile turret now has ability “Predator: Air” dealing double damage to air units and monumental units (base buildings and very big units like Brratu)
  • “Pulse of the Forest” now can replenish buildings energy, but does not stack anymore

Patchnotes from June 24, 2019

Miscellaneous

  • Added refer a friend system
  • Made spawners use grid position for positioning when spawning new units
  • Added an option to unlock unreleased & experimental features before release
  • Added 2v2 in experimental mode, need to unlock experimental features to access
  • Added more languages to CrowdIn

Patchnotes from May 23, 2019

Balancing

White

  • Rebalanced Monk, reduced Light Armor to Unarmored and increased HP from 225 to 265 to compensate
  • Avenger Bounce fixed to reduce damage by 50% for bounces (dealt full damage)

Green

  • Fixed Wisp shot to stop bouncing if all damage is distributed

Black

  • Skeleton Archer attack damage reduced from 38 to 35
  • Lich attack damage reduced from 92 to 86
  • Lich nova single target damage reduced from 100 to 50

Golem Challenge & Co-op

  • Added own tab for Co-op in play menu
  • Reset Golem Challenge and Co-op Times
  • Fixed Crystal Power to not trigger if unit receives damage from root
  • Increased boss defenses at all stages in Co-op Mode

Stone

  • Increased third camp size slightly

Bronze

  • Removed Crystal Chanter from spawner pool
  • Increased boss camp size

Silver

  • Replaced Crystal Chanter from spawner pool with Crystal Observer
  • Increased all camp sizes

Gold

  • Added Crystal Observer and Crystal Enforcer to spawner pool
  • Increased all camp sizes
  • Added more buddies to boss golem
  • Increased early boss wave difficulty slightly

Crystal

  • Added Crystal Overseer to spawner pool
  • Increased all camp sizes dramatically
  • Added more buddies to boss golem
  • Increased early boss wave difficulty

Miscellaneous

  • Disconnected players are detected and handled correctly
  • Fixed "Heart of the Forest" from waiting in front of an enemy domain
  • More options for the meta client size (small screens, streamer, big screens)
  • Fixed mouse button input at low frame rates to be more responsive
  • Added error.log file rotation for easier bug reporting
  • Fixed deck tier updating correctly when changing it in deckbuilder
  • Fixed Predator abilities to not boost damage from root
  • Added Portugese(Brazil) as language

Patchnotes from April 18, 2019

Skins

  • Added Cultist (Monk Skin)
  • Added Predictor (Oracle Skin)
  • Added WIP Priest (Limited Reward)
  • Added Rainbow Skeleton Archers (Quest Reward)

Balancing

Base Buildings

  • Reduced “Nexus” Ammo to 31 across all tiers
  • “Nexus” is now spell immune
  • “Lane Tower” reload speed reduced by 50%
  • “Lane Tower” and “Nexus”: Main target of projectile now only gets single target damage, not splash damage as well

White

  • Increased “Heavy Gunner” Lightgrenades splash radius from 2.5 to 3.0
  • Reduced “Archer” damage from 21 to 20
  • Increased “Archer” health from 23 to 25
  • Increased “Monk” health from 205 to 225
  • “Light Pulse” now also deals 15 damage
  • Increased “Light Pulse” cost from 80 to 130 Mana

Black

  • Reduced “Shatter Ice” damage from 1000 to 200
  • Increased “Soul Cauldron” health from 155 to 190
  • Increased “Vecra” health from 345 to 375
  • “Frost Shock” now freezes units as well as buildings and fires 12 shards at nearby targets
  • Increased “Frost Shock” cost from 80 to 130 Mana

Green

  • Increased “Rootling” health from 190 to 200
  • Increased “Rooted” effect damage from 1 to 2 each second
  • Increased “Entangling Roots” cost from 80 to 130 Mana
  • Reduced “Woodwalker” health from 170 to 115
  • Reduced “Rootdood” Mana cost for "Dood Root" from 2 to 1
  • Increased “Rootdood” range of "Dood Root" from 8 to 11
  • “Wisp” has a new ability: Vivid Bounce (Attacks bounce and hit up to 6 random targets; each hit reduces the damage of the next bounce by the damage dealt)

Blue

  • Reduced “Gatling Turret” health from 250 to 210

Miscellaneous

  • Reduced Summoning Sickness from 2.5 to 1 second. Units also don’t receive double damage anymore while being summoned
  • Reduced Mana Caps (Stage 1: 400 / Stage 2: 500 / Stage 3: 600)
  • Mana gain increased to +2 instead of +1 with every income upgrade
  • Stage times Stone are now: Stage 2 starts at 3 min, Showdown starts at 6 min
  • Stage times Bronze/Silver are now: Stage 2 starts at 3 min, Stage 3 at 6 min, Showdown at 9 min
  • Stage times Gold+ are now: Stage 2 starts at 4 min, Stage 3 at 8 min, Showdown at 12 min
  • Spawn Tiles now glow when they are ready for instant spawning. If a Spawner is placed on a glowing tile, it spawns instantly. If the tile is not glowing, the unit doesn’t spawn until the next spawning cycle

Patchnotes from April 3, 2019

Miscellaneous

  • Added Leaderboards
  • Added Level-Up Preview Screen
  • Better graphics options with new presets
  • Autodetection of slower systems and auto-adjustment of settings
  • Better error detection and messages during login
  • Fixed login bug during time-shift
  • Fixed bug in daily quests
  • Improved meta-client UI
  • Fixed Nexus ammo bar

Patchnotes from March 30, 2019

Balancing

White

  • Reworked “Monk” purifying potion. It now gives targets immunity to status effects

Green

  • Increased “Thistle” attack range from 7 to 8
  • Increased “Rootling” health from 170 to 190
  • Decreased “Rootling” attack range from 6 to 5
  • Decreased “Pulse of the Forest” charges from 10 to 6

Black

  • Decreased “Frenzy” heal per attack from 60 to 50

Miscellaneous

  • Improved Loading Times
  • Fixed some crashes on certain systems
  • New players now receive starter decks via tutorial quests
  • Added “New Deck” -flags for starter decks
  • Added “New” banner on the Deckselection screen when you have new cards
  • Minor adjustments to the ingame home-screen

Patchnotes from March 22, 2019

Balancing

Base Buildings

  • “Nexus” does not reload ammo anymore
  • “Nexus” ammo increased by 200% across the board
  • “Nexus” stage 3 multi-shot ability removed
  • “Lane Tower” does not reload ammo while under siege anymore
  • “Lane Tower” and “Nexus” no longer interact with unit energy system
  • "Lane Tower" recapture cooldown time reduced by 30%

Base Buildings (Stone)

  • Stage 1 & 2 “Nexus” splash damage increased from 8 to 30
  • Stage 1 & 2 “Nexus” single target damage increased from 60 to 110
  • Stage 1 “Nexus” splash radius increased from 1.0 to 1.25
  • Stage 2 “Nexus” splash radius increased from 1.25 to 1.5
  • Stage 1 “Lane Tower” single target damage increased from 70 to 100
  • Stage 2 “Lane Tower” single target damage increased from 80 to 100
  • Stage 1 “Lane Tower” splash damage increased from 5 to 25
  • Stage 2 “Lane Tower” splash damage increased from 5 to 25
  • Stage 1 “Lane Tower” splash radius increased from 1.0 to 1.25
  • Stage 2 “Lane Tower” splash radius increased from 1.25 to 1.5
  • Stage 1 & 2 “Lane Tower” maximum ammo reduced from 9 to 6

Miscellaneous

  • Changed the unit’s energy bar color to yellow
  • Added visual feedback for gaining and losing energy in the energy bar
  • Reduced likelihood of matching against bots in Stone and Bronze tiers
  • Added an icon that indicates Lane Tower or Nexus is out of ammo
  • Added an Icon that indicates that Towers don’t reload ammo while under siege
  • Fixed a bug that prevented “Skeleton Archers” echoing shot

Patchnotes from March 15, 2019

Balancing

Base Buildings (Stone)

  • Stage 1 “Nexus” splash damage reduced from 10 to 8
  • Stage 1 “Nexus” single target damage reduced from 110 to 60
  • Stage 2 “Nexus” splash damage reduced from 10 to 8
  • Stage 2 “Nexus” single target damage reduced from 110 to 60
  • Stage 1 “Lane Tower” single target damage reduced from 100 to 70
  • Stage 2 “Lane Tower” single target damage reduced from 100 to 80

General

  • Increased starting Essence to 1600 in all matches, you can now play two Tier 1 / one Tier 2 spawner right at the start of a match

Miscellaneous

  • Replaced "Coins" with "Mana" and "Soul Coins" with "Essence"
  • During matches, cards now glow when they are ready to be used
  • Removed card shop. Cards can now be purchased in the Card Vendor (previously Legion Tree)
  • Completely reworked Tutorial
  • Added extended Tutorial that explains the “Deckbuilder” and “Card Vendor”
  • Reworked tutorial questline
  • Updated lots of tooltips
  • Reworked loading screen tutorial images
  • Recently received cards are now marked “New” and appear first in the Deckbuilder

Patchnotes from March 12, 2019

Balancing

White

  • Reduced "Promise of Life" charge count from 10 to 5 and reduced invincibility duration from 4 to 2 seconds

Green

  • Increased "Brratu" health from 1300 to 1450

Black

  • Increased "Skeleton Archer" energy needed for "Echoing Shot" from 1 to 2
  • Reduced "Tyrus" maximum energy from 50 to 20
  • Reduced "Vecra" health from 375 to 345

Miscellaneous

  • Fixed "Ascend 5 cards to Bronze" Tutorial Quest
  • Fixed Weekly Quest refresh
  • Improved Quest Button visibility
  • Improved look and increased size of jump-to-base button

Patchnotes from March 8, 2019

Balancing

Base Buildings

  • Base Buildings don’t refresh energy anymore when entering the next Stage

White

  • Increased "Priest" heal from 50 to 75

Green

  • "Spore Field" of Spore doesn’t stack anymore

Miscellaneous

  • Added a weekly quest
  • Increased daily quests refresh from 1 to 3
  • Added a blue Legion teaser background
  • Added a detection for low-end PC setups to prevent the game from crashing on launch
  • Fixed a bug where cards could rarely be played before their correct stage by bots in stone and bronze queues
  • Fixed a bug which causes a reconnect to fail. Players far away from our servers should have a more stable connection now
  • Added Turkish language support

Patchnotes from March 3, 2019

Balancing

Base Buildings (Stone)

  • Stage 1 “Nexus” splash radius reduced from 1.5 to 1
  • Stage 1 “Nexus” splash damage reduced from 30 to 10
  • Stage 1 “Nexus” single target damage increased from 100 to 110
  • Stage 2 “Nexus” health reduced from 3300 to 2750
  • Stage 2 “Nexus” splash radius reduced from 1.5 to 1.25
  • Stage 2 “Nexus” splash damage reduced from 30 to 10
  • Stage 2 “Nexus” single target damage increased from 100 to 110
  • Stage 1 “Lane Tower” splash radius reduced from 1.5 to 1
  • Stage 1 “Lane Tower” splash damage reduced from 25 to 5
  • Stage 1 “Lane Tower” single target damage increased from 80 to 100
  • Stage 2 “Lane Tower” health reduced from 1200 to 1000
  • Stage 2 “Lane Tower” splash radius reduced from 1.5 to 1.25
  • Stage 2 “Lane Tower” splash damage reduced from 25 to 5
  • Stage 2 “Lane Tower” single target damage increased from 80 to 100

Base Buildings (Bronze)

  • Stage 1 “Nexus” splash radius reduced from 1.5 to 1.25
  • Stage 1 “Nexus” splash damage reduced from 35 to 30
  • Stage 2 “Nexus” health reduced from 4000 to 3600
  • Stage 2 “Nexus” splash radius reduced from 2 to 1.5
  • Stage 2 “Nexus” splash damage reduced from 35 to 30
  • Stage 3 “Nexus” health reduced from 4100 to 3850
  • Stage 3 “Nexus” splash radius reduced from 2.25 to 1.75
  • Stage 3 “Nexus” splash damage reduced from 50 to 30
  • Stage 1 “Lane Tower” health reduced from 1200 to 1000
  • Stage 1 “Lane Tower” splash radius reduced from 1.5 to 1.25
  • Stage 1 “Lane Tower” splash damage reduced from 30 to 25
  • Stage 2 “Lane Tower” health reduced from 1400 to 1200
  • Stage 2 “Lane Tower” splash radius reduced from 2.0 to 1.5
  • Stage 2 “Lane Tower” splash damage reduced from 30 to 25
  • Stage 3 “Lane Tower” health reduced from 1600 to 1400
  • Stage 3 “Lane Tower” splash radius reduced from 1.5 to 1.25
  • Stage 3 “Lane Tower” splash damage reduced from 30 to 25

Base Buildings (Silver)

  • Unchanged

White

  • Reduced "Monk" health from 225 to 205 and replaced "Healing Potion" by "Purifying Potion", which now only removes status effects of targets
  • Reduced "Priest" heal from 150 to 50
  • Increased "Surge of Light" damage per counter from 40 to 60 and reduced heal from 220 to 180
  • Reduced "Ballista" maximum healing flares from 10 to 4
  • Reduced "Light Pulse" radius from 4 to 3
  • Increased "Shields Up!" radius from 5 to 5.5
  • Reduced all blind durations from 15 to 12 seconds

Green

  • Increased "Sapling Bush" energy cost from 5 to 6
  • Fixed "Spore" heal to only heal 36 per tick
  • Reduced "Woodwalker" damage from 150 to 110 per attack
  • Increased "Mulch Digger" health from 365 to 430

Black

  • Increased "Void Bane" health from 215 to 240
  • Increased "Skeleton Archer" range 7 to 8
  • Increased "Vecra" health from 285 to 375
  • Increased "Frost Shock" shard count if target is frozen from 10 to 12
  • Increased "Freeze" radius from 3.0 to 4.0 and maximum target count from 10 to 12

Miscellaneous

  • Improved Matchmaking, to be more fair and match players of more similar skill (this might increase queue times in Stone and Bronze Tiers)
  • Added Bots to Stone and Bronze Tier Quick Matches. These will let new players find matches faster, and allow experimentation with new strategies. Matching against them can be deactivated from the options menu
  • The difficulty of Versus A.I. Storm Duo have been increased
  • In Versus A.I. the Granite Worldbreaker now waits 4 minutes longer before hurling stones at your Nexus
  • Fixed a bug with confining the cursor in a multi-monitor environment
  • Fixed a bug, which prevented you from placing any units, because of tabbing out
  • Fixed a bug, which stopped the chosen deck from updating its league after an ascension
  • Fixed a bug, which enabled Frost Shock to be cast at a capture point
  • Added French language support

Patchnotes from Feb. 28, 2019

Miscellaneous

  • All games where you don't need matchmaking now starting instantly
  • Fixed splash radius of Base Buildings on stone
  • "Energy Infusion" (Heavy Gunner, Rootdood) now correctly replenish 1 energy per full 50 heal gained (less won't add energy anymore)
  • "Surge of Light" can now only be cast on enemies if you have at least one light counter
  • If you got stuck in the tutorial, it can now be skipped
  • Fixed unlock quest of "Marksman Spawner"
  • Feedback dialog closes now after sending feedback
  • Added our publishers logo to the loading screen
  • Added Spanish language support
  • Added Finnish language support

Patchnotes from Feb. 27, 2019

Balancing

Base Buildings (for all Tiers Bronze and higher)

  • Stage 1 “Nexus” health increased from 2500 to 3750
  • Stage 1 “Nexus” splash radius increased from 1.25 to 1.5
  • Stage 2 “Nexus” splash radius increased from 1.75 to 2.0
  • Stage 2 “Nexus” health increased from 3300 to 4000
  • Stage 1 & 2 “Nexus” splash damage increased from 25 to 35 and single target damage increased from 80 to 120

  • Stage 1 “Lane Tower” health increased from 800 to 1200

  • Stage 2 “Lane Tower” health increased from 1200 to 1400
  • Stage 1 & 2 “Lane Tower” splash damage increased from 25 to 30 and single target damage increased from 80 to 100

White Legion

  • Removed double damage of "Lightgrenades" of Heavy Gunner
  • Reduced "Heavy Gunner" armor from Medium to Light and to compensate increased health from 210 to 240

Green Legion

  • Reduced "Flourish" of Sapling health bonus from 80 to 50
  • Increased "Sapling Bush" energy cost from 4 to 5 and reduced starting energy from 6 to 5

Black Legion

  • Increased "Frostgoyle" health from 115 to 125
  • Increased "Soul Cauldron" health from 140 to 155

Miscellaneous

  • Fixed an exploit where players surrendered after 31 seconds and would still get experience and credits. This is fixed, rewards are given out fairly now.

Patchnotes from Feb. 26, 2019

Balancing

Base Buildings

  • “Nexus” now does splash damage at stage 1
  • Stage 1 “Nexus” Health increased from 2000 to 2500
  • Stage 2 “Nexus” Health increased from 2800 to 3300
  • Stage 3 “Nexus” Health increased from 3600 to 4100
  • Stage 1 “Lanetower” Health increased from 600 to 800
  • Stage 2 “Lanetower” Health increased from 1000 to 1200
  • Stage 3 “Lanetower” Health increased from 1400 to 1600

White Legion

  • Reduced "Priest" maximum energy from 6 to 3
  • Reworked "Healing Potion" of Monk: From now on each unit can only drink one potion.
  • Reduced "Lightgrenades" of Heavy Gunner splash radius from 3.5 to 2.5

Green Legion

  • Increased "Wisp" hit damage from 90 to 110
  • Reduced "Heart of the Forest" maximum energy from 9 to 3

Black Legion

  • Increased "Void Bane" maximum energy from 5 to 8
  • Increased "Skeleton" health from 96 to 115
  • Increased "Soul Cauldron" health from 115 to 140
  • Reduced "Frostgoyle Fountain" energy cost from 5 to 4

Blue Legion

  • Reduced "Gatling Drone" damage from 18 to 12

Miscellaneous

  • Fixed and reset personal best times
  • Fixed unlock quest of "Mirror Slime"
  • Plus a lot of behind-the-curtain boring code magic
  • Added Italian language support

Patchnotes from Feb. 22, 2019

Early Access Release

As we changed so much over the last 2 months, the latest Patchnotes would probably fill a book. Which is why we decided to continue with the detailed patchnotes after the early access release today.

Patchnotes from Nov. 2, 2018

Features

  • New Trailer for our game, was a huge effort, but should be more adequate to the epicness of Rise of Legions xD
  • Guided Tutorial added
  • Animations to UI added
  • Deckslots are now infinite, but have to be bought
  • Reworked play screen to be more intuitive
  • Starterdeck selection removed, you now gain all legions starter decks after completing the tutorial
  • Credit tab in shop now have icons
  • Prepared the new icon system, so we can distribute beta reward icons and you can buy more icons soon
  • Added a bonus code system, so we can distribute special gifts more easily

Bugfixes

  • The ability "Homeland" of the "Watchtower" has been fixed if used in conjunction with Promise of Life or Selga.
  • A lot of minor fixes across the meta client
  • Healing abilities should not be able to be cast or triggered on dead units in edge cases
  • "Light Pulse" now also stuns units, which are currently immune to blinds
  • Client movable now in all circumstances
  • "Forest Guardian" should now deal damage to air properly
  • "Death Rattle: Spore Field" of "Spore" now apply heal to air correctly

Balancing

  • Base Buildings
    • "Nexus" [Stages] {Tiers}
      • Ammo count {15, 20, 25, 30, 30} and recharge cooldown {6000, 5500, 5000, 4500, 4500} now depends on the tier you are playing
      • Reduced range from 17.5 to 15
      • Health increased from [1500, 2500, 3500] to [2000, 2800, 3600]
    • "Lanetower" [Stages] {Tiers}
      • Ammo count {10, 15, 15, 20, 20} and recharge cooldown {5000, 4500, 4000, 3000, 3000} now depends on the tier you are playing
      • Reduced range from 17.5 to 15
      • Health increased from [800, 1200, 1600] to [1000, 1400, 1800]
      • Damage increased from [60, 80, 80] to [80, 80, 80]
      • Now deals 25 splash damage in a [1.25, 1.75, 1.25] radius
      • Still shoots at [1, 1, 2] targets
  • Black Legion
    • Increased "Soul Maelstrom" damage from 25% to 30%
    • "Soul Maelstrom" now doubles each freed soul
    • Reworked "Undying" (also effects Skeletons)
      • Unit doesn't receive damage over time anymore, but dies instantly after 15 seconds
    • Adjusted "Tyrus" to deal 81 damage instead of 140 per hit, but attacking each 1s instead of 1.7s
    • Increased "Lich" health from 300 to 405
    • Decreased "Frost Nova" cooldown of "Lich" from 10s to 8s
    • Whenever "Vecra" breaks free of her "Icy Prison" she now deals 1000 damage to all nearby frozen enemies before freezing the rest
    • Increased "Death Rattle: Blast" range of "Soul Cauldron" from 10 to 14 (now aligned with the range of a "Ballista")
    • Added the ability "Soul Gatherer" to the "Soul Altar", it will now collect souls from dying units nearby
  • Green Legion
    • Decreased "Brratu" health from 2500 to 2050
    • Increased "Spore" damage from 72 to 87
  • White Legion
    • Reduced "Promise of Life" guarding duration from 30s to 5s
    • Reworked "Avenger"
      • Squad size reduced from 3 to 2
      • Health increased from 120 to 215
      • Damage increased from 27 to 42
      • Changed ability "Bounce" to "Inner Fire: Bounce", which only applies the bounce if the unit has at least as much health as its starting health
    • Increased "Shields Up!" maximum target count from 16 to 20
    • Increased "Footman" attack damage from 6.9 to 10
    • Decreased "Marksman" attack range from 16 to 12
    • Decreased "Steady Aim" range increase of "Marksman" from 8 to 6
    • Damage bonus of "Surge of Light" is now capped at 200
    • Increased heal of "Selga" from 15 to 30

Patchnotes from Sept. 6, 2018

Features

  • New cursor, even if we didn't see it anymore after so long time, we updated it to a more fitting style
  • [Experimental] Client now attempt to reconnect to a game if connection has been lost

Bugfixes

  • Thistles can now dodge the Lich's frost nova direct damage correctly
  • Homeland now removes all status effects from units it is rescueing
  • A lot of text and clarity issues in the texts have been fixed

Balancing

  • Global
    • Income upgrade reworked to be automatically, every spent soul coin counts towards a increasing target. If it is reached, the income upgrades automatically by 1 gold / s. There is a cap of 10 income upgrades.
    • Equalized gold/soul coin cost of all cards on all tiers, only charge count and cooldown is now improving while leveling / ascending
  • Base Buildings
    • Increased "Nexus" projectile single target damage from 50 to 60
  • Black Legion
    • Rebuild "Frost Shock". Can now only target frozen units, deals 250 damage to them and refunds 30 gold if the unit survives.
    • Rebalanced "Frost Worm" to increase attack speed from 2.3s to 1.7s while reducing damage from 48 to 36
    • Increased "Void Bane" health from 205 to 240
    • Reduced "Void Bane" armor from light to unarmored
    • Reduced "Skeleton" health from 115 to 96
    • Reduced "Freeze" radius from 4 to 3
    • Reduced "Frostgoyle" health from 165 to 145
    • Reduced "Frostgoyle" damage from 72 to 66
    • Increased "Frostgoyle Fountain" needed souls from 4 to 5
    • Reduced "Tyrus" health from 585 to 485
    • Reduced "Tyrus" damage from 160 to 140
    • Increased "Vecra" health from 265 to 285
    • Increased "Soul Altar" cooldown from 3s to 5s
    • "Soul Altar" now duplicate any soul it collects
  • Green Legion
    • Increased "Oracle" absorbed health from 25 to 40 per sapling
    • Reduced "Oracle" health from 855 to 610
    • Reduced "Thistle" range from 10 to 7
    • Increased "Thistle" damage from 13 to 14
    • "Giant Growth" now increases the health by 220 instead of 165, regenerates 2% of the maximum health per second instead of 14 health flat per second and lasts 20 instead of 15 seconds
    • Reduced "Rootling" health from 180 to 170
    • Increased "Rootling" armor from unarmored to light armor
    • Reduced "Sapling Hill" cooldown from 8s to 7.5s
    • "Pulse of the Forest" now regenerates 5% instead of 6% maximum health per seconds and no longer doubles regeneration effects
    • Reduced "Forest Guardian" health from 370 to 295
    • Reduced "Spore" healing field regeneration from 48 health per second to 36 health per second
    • Increased "Spore" healing field range from 3.25 to 4.5
    • "Evolve: Oracle" now summons the oracle with only 40% health
  • White Legion
    • Reduced the duration of all stuns from 5s to 2s
    • Reduced "Promise of Life" duration from 60s to 30s
    • Reduced "Promise of Life" target count from 14 to 10
    • Triggering "Promise of Life" or "Selga" now applies a debuff, preventing the unit from being guarded for the next 60s
    • Reduced "Footman" cooldown on gaining a new shield block from 10s to 5s
    • Increased "Shields Up!" range from 4 to 4.5
    • Increased "Shields Up!" target count from 12 to 16
    • Reduced "Light Pulse" target count from 12 to 8
    • "Light Pulse" now additionally stun all targets for 2s
    • "Archer" gain the ability Reliable Hit, dealing 50% more damage to stunned units
    • Increased "Monk" health from 190 to 205
    • Increased "Monk" armor from unarmored to light
    • Increased "Hail of Arrows" radius from 2.75 to 3
    • Removed "Hail of Arrows" archer count cap
    • Reduced "Hail of Arrows" initial waves from 3 to 2
    • Increased "Heavy Gunner" health from 170 to 210
    • Increased "Avenger" damage from 14 to 27
    • "Avenger" does only half of its damage to bounced targets.
    • Increased "Solar Flare" initial healing from 450 to 650
    • Decreased "Solar Flare" flares healing from 20 to 15
    • "Selga" gains Warming Light, which heals all allied units by 15 standing in her splash attack
    • "Lothar" gains Wall of Light, which gives the weakest unit in 11 range a shield block, whenever Lothar is healed
    • Increased "Watchtower" damage from 20 to 40
    • Reworked "Surge of Light" damage mode, now dealing 40 damage plus collecting all overheal of allied units nearby and increasing the dealt damage by the sum

Patchnotes from Sept. 4, 2018

Features

  • You can now edit custom keybindings via the ingame options menu

Bugfixes

  • "Heart of the forest" unlock quest has been fixed
  • "Tyrus" unlock quest has been fixed

Patchnotes from Aug. 29, 2018

Features

  • You can now use Q and E to scroll diagonally across the map

Balancing

  • The towers and nexus now upgrade at Stage 2 / 3 instead of having their own timer
  • Stage 2 now starts at minute 4
  • Stage 3 now starts at minute 8

Bugfixes

  • The Gatling Turret now properly triggers the according event quest
  • Increased cooldown visibility
  • Decreased PvE lose rewards to avoid exploitation
  • Disabled click-sounds on the loading screen
  • Gatlings now stop shooting when the game ends, units stop running as well
  • Camera will now stop scrolling when you click outside the game window (and wasd has previously been used)
  • Oracle Quest can now also be completed in PvE
  • Releasing the right mouse button over a GUI element while panning the camera now doesn't lead to the camera being stuck
  • Missile Turret's splash damage now only affects enemies

Patchnotes from Aug. 27, 2018

The "Tiers and Loot" update has finally arrived! It has been a while and a lot has changed since the last version of the game.

Here's a couple of facts about the update:

  • Praise the Loot Gods! We have changed the progression system drastically and are now able to give out cards as rewards after every match (in case you won)
  • Cards can now earn experience and evolve their stats
  • There are 5 Tiers right now (stone, bronze, silver, gold and crystal) which enable you to play against players that have equally powered cards
  • We implemented a quest system which includes daily-,tutorial- and event-quests
  • We also increased the level cap from 20 to 40
  • All accounts will be reset and you will receive a reward based on the amount of ingame currency you have already earned over the last closed betas
  • Tons of fixes and tweaks

Patchnotes from July 6, 2018

Features

  • Duel Mode: Invite a friend to your party and duel
  • Improved overall performance of the client
  • Blue redesign: new models and effects for the blue legion have been added

Bugfixes

  • Renamed PvE moderate difficulty to casual for better understanding
  • Fixed some minor bugs

Patchnotes from June 8, 2018

Features

  • Increased deck size from 10 to 12
  • Greatly improved loading performance of the core game
  • New summoning zone display for easier and more intuitive placement of units and spells
  • Better highlighting of build grid fields while placing spawners
  • Siege units now have the ability "Siege" to make it easier to differentiate them

Bugfixes

  • Fixed most sources of bugs leading to projectiles and effects being placed in the water (middle of the lane)
  • Fixed some minor crashes deriving from wrong file encodings
  • Healthbars and nexus bars in the top are now properly recolored with always blue option
  • "Monument of Light" fixed, now works as intended
  • Settings are now closed properly by pressing escape ingame
  • Fixed a bug leading to crashes while closing the game in certain cases
  • "Evolve: Thistle" now has correct costs according to its tier
  • Fixed undying to always trigger

Balancing

  • Black Legion
    • Reduced "Frostgoyle Fountain" health from 560 to 475
    • Reduced "Soul Altar" health from 265 to 230 and increased effect rate from 4s to 3s
    • Increased range of "Soulgatherer: Blast" of "Soul Cauldron" from 6 to 10
    • Reduced damage reduction of "Permafrost" from 80% to 60% and changed damage to 5% max health percentage damage per second.
    • Reduced damage of "Frostshock" from 260 to 165
  • Blue Legion
    • Reduced "Gatling Turret" health from 410 to 335 and reduced damage from 7.1 to 5.9
    • Reduced "Missile Turret" health from 175 to 150 and reduced damage from 64 to 54
  • Green Legion
    • Changed armor type of "Brratu" to unarmored, increased health from 1150 to 2500 and increased damage from 67 to 130
    • Reduced "Forest Guardian" health from 440 to 370 and reduced damage from 43 to 36
    • Reduced "Sapling Hill" health from 100 to 84
  • White Legion
    • Reworked "Marksman"
      • "Marksmen" => "Marksman" as only one is summoned now
      • Increased damage per hit from 130 to 220
      • Gained ability "Steady Aim": While not moving this unit increases its range gradually by up to 8 over a time span of 10 seconds.
      • Gained ability "Big Game Hunter": This unit always attacks the enemy with the highest maximum health in its range.
    • Reworked "Suntower"
      • Reworked ability "Homeland": Whenever a nearby allied, non-legendary unit dies, it is rescued instead and teleported to the nexus. A unit can only be rescued once.
      • Reduced health from 525 to 445 and damage from 24 to 20
    • Reduced "Hail of Arrows" initial waves from 4 to 3 and reduced damage per wave from 19 to 11
    • Reduced "Monument of Light" health from 265 to 230
    • Reduced damage of "Surge of Light" from 155 to 135

Patchnotes from May 7, 2018

Features

  • Added texture quality options for PCs with low video memory
  • Players are always "team blue" from now on. You can change that in the options if you prefer otherwise

Bugfixes

  • Fixed tooltip of golem lane towers
  • Fixed missing attack sound of "Forest Guardian"
  • Fixed some errors with problematic sound set-ups
  • Window mode is now active when checked (was inverted before)

Patchnotes from May 2, 2018

Features

  • All starter decks have been unlocked for all existing and new players for the rest of the closed beta

Balancing

  • Nexus now uses the same ammunition system as the lane towers, but with 20 maximum ammunition
  • Increased the coin cap in TII 700 => 900 and TIII 800 => 1200

Patchnotes from April 27, 2018

Features

  • Coins are now capped to (TI 600 | TII 700 | TIII 800), any additional income is automatically converted into soul coins

Bugfixes

  • "Rootling" now no longer roots buildings and legendaries
  • Oak Ambassador's passive no longer proccs while frozen or stunned
  • "Ballista" now only heals units
  • "Solar Flare" now only heals units

Balancing

  • Base Buildings
    • "Nexus"
      • Now deals splash damage on Tier II (small radius) and Tier III (large radius) instead of gaining multishot
      • Adjusted damage to TI 50 direct | TII 80 direct + 5 splash | TIII 80 direct + 7 splash
    • Reduced "Heavy Guard Tower" damage from 60 to 50
  • Crystal Golems
    • "Crystal Crescendo" now intensifies its ray twice as fast
  • Black Legion
    • Reduced "Frenzy" cost from 80 to 50
    • Increased "Skeleton" health from 96 to 115
    • Reduced "Void Bane" damage from 18 to 16 per hit
    • Reduced "Void Bane" heal from 50 to 25 per soul
  • Blue Legion
    • All permanent buildings ("Gatling Turret", "Missile Turret") are now limited to a total maximum of 10
    • Reduced speed of "Missile Turret" missile from 40 to 20
    • "Reload" now reloads different amounts of ammunition depending on the target's Tier
  • Green Legion
    • Increased "Spore" damage from 58 to 72 per hit
    • Reduced "Woodwalker" cooldown of summoning saplings from 15s to 13s
  • White Legion
    • Reduced "Archer" attack speed from 1.5s to 2s
    • Reduced "Avenger" damage from 16 to 14 per hit
    • Reduced "Priest" heal from 55 to 40

Patchnotes from April 25, 2018

Features

  • Added tutorial slides to be accessible in core game
  • Added shortcut hint in core game

Bugfixes

  • Fixed crash on system with system language Chinese (Simplified)
  • Fixed Lothar to not stun allied units
  • Fixed some outdated texts

Patchnotes from April 23, 2018

Bugfixes

  • Fixed bug for too long steam friendlists
  • Fixed buggy PLAY button
  • Fixed Lich frost nova to deal splash even if target unit died from single target damage before

Balancing

  • Frostshock now costs 30 for freezing an enemy and dealing 260 damage to frozen targets
  • Rooted enemies now receive 1 damage per second while rooted

Patchnotes from April 20, 2018

Features

  • Meta
    • Notifications can now be clicked for action and closing
    • Added shop links to collection items
    • Added various hints to give more explanations
    • Added confirmation dialog for starterdeck selection
    • Added more detailed values to some card ability descriptions
  • Core
    • Escape can now be used to cancel playing a card
    • Proper handling of game server crashes/disconnects until reconnect is implemented in future

Bugfixes

  • Fixed icons of base buildings
  • Fixed multishot tooltip of base buildings
  • Fixed quest of marksman drop
  • Fixed missile turret quest progress
  • Fixed wording of Frostshock
  • Fixed a bug preventing game from starting on systems with Turkish language

Balancing

  • Rebalanced PvE maps to be harder
  • Void Bane is now more of a damage dealer and less tanky (Health 285 => 205, Damage per attack 14 => 18)
  • Frostgoyle Fountain now needs 4 souls instead of 3 and has a 3 seconds cooldown between spawns